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Event Details
Join us on 14-15 May 2012 for our Innovation Games® for Customer Understanding course in London.
Date: 14-15 May 2012
Timing: 8:00 AM – 5:30 PM
Location: London, UK
Venue: Euston House, 24 Eversholt Street, NW1 1AD London
Course Description
Long before gamification, gamestorming and serious games became the latest buzz words, Luke Hohmann and his team were using a variety of serious games, Innovation Games®, to help companies like SAP, Qualcomm, Cisco, Reed Elsevier and Yahoo! build breakthrough products & services. These games (originally outlined in Luke's groundbreaking book, Innovation Games: Creating Breakthrough Products through Collaborative Play) enable you to work directly with your customers, eliciting unique insight into what they truly want from your product or service.
This two-day courses will teach you how to:
- Discover what customers don't like about your offerings
- Uncover unspoken needs & breakthrough opportunities
- Understand where your offerings fit into your customers' operations
- Clarify exactly how & when customers will use your product or service
- Deliver the right new features & make better strategy decisions
- Increase empathy for the customers' experience within your organization
- Improve the effectiveness of the sales & service organizations
- Identify your most effective marketing messages and sellable features
Target Audience
- Product managers/directors
- Marketing managers
- Market research professionals
- Executive Management
- Agile Coaches/Team Leads
- Software engineers/developers/architects
- Anyone interested in driving more successful, customer-focused product development
Benefits
Upon completing this course, participants will be able to use Innovation Games® in their Voice of the Customer, new product development and ongoing product development processes to collaboratively identify, shape and prioritize breakthrough products and services.
Content Outline
- Discussion of Innovation Games and Market Research
- High-level planning, playing and post-processing Innovation Games
- Detailed planning, playing and post-processing the results of several case studies that enable participants to experience all phases of Innovation Games
- Review and shared discussion; helping participants plan their adoption of these techniques
- Facilitation and presentation skills
Theory of Instruction
The course is guided by a “learning by doing” model of education:
- What participants will know after taking the class.
- What participants will do during the seminar to reinforce key concepts.
- What participants will have after the seminar to promote further practice and study.
Prerequisites
Although not strictly required, it is helpful if participants read the book Innovation Games®: Creating Breakthrough Products Through Collaborative Play before the course.
Materials
- Course Presentation
- A variety of handouts used to stimulate thinking and apply the materials
- Case studies
Instructor
Luke Hohmann, CEO and founder of The Innovation Games Company, is the inventor of Innovation Games® and a recognized expert on the use of serious games to solve complex business problems. Luke is currently a member of the Agile Alliance and has been involved in the agile community for more than a decade. He is also a senior advisor to OpenView Venture Partners. Luke has written three books and numerous articles on software product management. He is also a member of the PDMA, the ACM and the IEEE. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E. in computer science and engineering from the University of Michigan. In addition to data structures and artificial intelligence, he studied cognitive psychology and organizational behavior.
Attendee List
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When & Where
Euston House
24 Eversholt Street
NW1 1AD London
United Kingdom
Monday, May 14, 2012 at 8:00 AM - Tuesday, May 15, 2012 at 5:30 PM (BST)
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